
This is what you get when you wordle a blog dealing mostly with code, as is.
Well, emergence can fail…

This is what you get when you wordle a blog dealing mostly with code, as is.
Well, emergence can fail…

After a lot of study and (more or less successful) tests and experimentation, I finally began working on the shots for my first technical showreel, which will be mostly focused on dynamics, lighting, and rendering, with a smidgen of sparse monkey-code.
Unfortunately, even though I’ve a pretty clear and defined idea of what I want to get to, I keep on being influenced by stuff I see around and slightly re-tune the visual result of my work. Such a phenomenon, which I’m sure is well known to the most of you, ends up triggering further researches and delaying the completion of my project, every time; but I guess that’s part of the game, and I’m still inclined to play it.
So this post is a report of one of those tiny details, which got fatter along the path.

This tiny update is just to share a couple of brushes I wrote, in order to expand Syntax Highlighter and Code Colorizer for WordPress plugin, based on SyntaxHighlighter by Alex Gorbatchev.
While writing this, I’m realizing that the plugin is not fully supported (apparently, at least). I’ll consider the switch to different highlighting solutions, in the next future; anyway, for all those using that same plugin at present, and dealing with 3d, I thought that these two brushes might come in handy:
When adding the brushes to the plugin’s /scripts folder, remember to update the syntax-highlighter.php file, too. The brushes can definitely be further extended and prettified, but that’s a beginning. I’ll notify updates and improvements, if any.

Time to update the blog, since my 3D noobish-to-nerdish research was silent for a while and yet, luckily, it has gone further than I could expect (at least in such a short time).

Since I work with motion graphics, I’ve been experimenting a lot with synchronization of audio and video. I guess my inspiration of all time is the videoclip for Autechre’s Gantz Graf; after I saw it for the first time I felt I would have researched more in depth, for similar techniques.
Much was done since then, by many; I could present a huge variety of brilliant examples, but the list would be too long, and I would leave too many out of it. Then I won’t, and I’ll just talk of what I did to bring some of the knowledge I had, into the 3d world.

Out of my building lies a yard which is working on the tube’s line C; after a few years I feel it practically on my doorstep. The works are definitely in progress, but they run slow and noisy, as in a sort of hellish symphony out of the time. No idea when will it get to an end.

Within the last few days I’ve been playing around with Maya fluids, though I was discouraged by many, and I admit they’re freaky enough to challenge art-directed intentions and to blow your mind while getting familiar with the simulation’s parameters.

Though my Quetz project is still in a concept phase, I chose to begin working on the look for its head titles. I will use a basic set in After Effects, and a tool I developed in ExtendScript, to explain a few stereoscopic techniques, within my next speech at View Conference (Turin, October 26th to the 29th, 2010).
Here’s a couple of pictures coming out of a day experimenting with MentalRay’s fast SSS shader, while mashing (messing?) up with old procedural modeling tests, which I fished out of my unintentional researches’ black hole.
Right, it looks more “testy” than tasty, yet it feels someway tangible anyway. That’s a beginning…


Ladies and gentlemen, here’s another brand new episode from the series “One CG Man Band”: Flickr.
That’s right, everybody has Flickr.
That’s right, everybody has a digital camera.
That’s right, everybody is in the photo pro frenzy.
And I’ll be no exception.