This tiny update is just to share a couple of brushes I wrote, in order to expand Syntax Highlighter and Code Colorizer for WordPress plugin, based on SyntaxHighlighter by Alex Gorbatchev.
While writing this, I’m realizing that the plugin is not fully supported (apparently, at least). I’ll consider the switch to different highlighting solutions, in the next future; anyway, for all those using that same plugin at present, and dealing with 3d, I thought that these two brushes might come in handy:
- MEL brush is a modified version of Maulik Kataria‘s original brush; the upgrade extends highlighting to numeric values and MEL’s variables
- RSL brush is for highlighting RenderMan Shading Language code; I wrote this because I’m going to publish code for RenderMan shortly (so stay tuned, if interested)
When adding the brushes to the plugin’s /scripts folder, remember to update the syntax-highlighter.php file, too. The brushes can definitely be further extended and prettified, but that’s a beginning. I’ll notify updates and improvements, if any.
Out of my building lies a yard which is working on the tube’s line C; after a few years I feel it practically on my doorstep. The works are definitely in progress, but they run slow and noisy, as in a sort of hellish symphony out of the time. No idea when will it get to an end.
Today a dear friend of mine asked me if I had any idea how to get the Resolution Gate coordinates within the Viewport space.
At first I thought it would have been easy. And it was, but I realized I had to check more variables than I expected.