Veeeeery long time I don’t update here, again. But there’s a lot of research I’ve been doing with some great friends of mine, in the last year.
So it’s probably time to start sharing something; I hope to find the right time and way to do that in the near future.
First thing I’ll share is point cloud stuff (very promising applications are being born, lately).
Since I work with motion graphics, I’ve been experimenting a lot with synchronization of audio and video. I guess my inspiration of all time is the videoclip for Autechre’s Gantz Graf; after I saw it for the first time I felt I would have researched more in depth, for similar techniques.
Much was done since then, by many; I could present a huge variety of brilliant examples, but the list would be too long, and I would leave too many out of it. Then I won’t, and I’ll just talk of what I did to bring some of the knowledge I had, into the 3d world.
Today a dear friend of mine asked me if I had any idea how to get the Resolution Gate coordinates within the Viewport space.
At first I thought it would have been easy. And it was, but I realized I had to check more variables than I expected.
While working, and testing a variety of Maya features which I only heard about (until now), I chose I would better keep on training with Python; I have a few procedures for a custom pipeline, in my mind, which are pressing me a lot.
I was looking for some stimulating tutorial, when I bounced into a pretty old paper, which I bookmarked some time ago, as it inspired me a lot. The ecosystem presented and the algorithms beyond it are just stunning.
Today it was another day of vaguely general training with Python and Maya.
But I thought it would be nice, anyway, to do something to collect what I learnt; well, just to close the day leaving something more than a bunch of sparse lines of code, here.
OK, this will be the easiest blog I’ve ever created. What I mean is: no mediation, no attention to details or form (well, not an excessive one at least; I’m still a designer…), no strictness in staying on topic, no rigmaroles, no, no and no.
Though, in here I’ll be mostly dealing with computer graphics, and my new mission: rushing and studying to be a tough CG guy soon; very soon.
I have no exact idea why, but recently I woke up in a damn hurry for being one of those working in the bright nerdy world of visual effects. And, especially, being an Art Director and CG Supervisor, in record time.