Tag Archives: RenderMan

curvy fluidicles

After a lot of study and (more or less successful) tests and experimentation, I finally began working on the shots for my first technical showreel, which will be mostly focused on dynamics, lighting, and rendering, with a smidgen of sparse monkey-code.

Unfortunately, even though I’ve a pretty clear and defined idea of what I want to get to, I keep on being influenced by stuff I see around and slightly re-tune the visual result of my work. Such a phenomenon, which I’m sure is well known to the most of you, ends up triggering further researches and delaying the completion of my project, every time; but I guess that’s part of the game, and I’m still inclined to play it.

So this post is a report of one of those tiny details, which got fatter along the path.

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highlighting 3d stuff

This tiny update is just to share a couple of brushes I wrote, in order to expand Syntax Highlighter and Code Colorizer for WordPress plugin, based on SyntaxHighlighter by Alex Gorbatchev.

While writing this, I’m realizing that the plugin is not fully supported (apparently, at least). I’ll consider the switch to different highlighting solutions, in the next future; anyway, for all those using that same plugin at present, and dealing with 3d, I thought that these two brushes might come in handy:

  • MEL brush is a modified version of Maulik Kataria‘s original brush; the upgrade extends highlighting to numeric values and MEL’s variables
  • RSL brush is for highlighting RenderMan Shading Language code; I wrote this because I’m going to publish code for RenderMan shortly (so stay tuned, if interested)

When adding the brushes to the plugin’s /scripts folder, remember to update the syntax-highlighter.php file, too. The brushes can definitely be further extended and prettified, but that’s a beginning. I’ll notify updates and improvements, if any.