Tag Archives: Texturing

look into my eye

In the past few days, I spent some time looking around for efficient (and effective) solutions to make photorealistic eyes; finally I bounced into a very easy and intuitive tutorial from Gnomon, by Alex Alvarez, called Creating Believable Eyes.

The tutorial itself is very basic, but its approach is slightly, interestingly different from the many others I’ve found around: instead of separating the eye geometry into a transparent layer and a non-transparent one, it replicates the basic eye topology.

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